Judo Tournament Guide
This is a brief introductory guide to judo tournaments for beginners, spectators and parents.
Start of a Contest
Prior to a
judo contest (shiai) one contestant is assigned a blue sash to wear in
addition to their obi (belt) and/or they will be asked to wear a blue Judogi. After
the contestants have bowed and stepped forward, the referee announces
hajime (begin) to start the contest.
Scoring a Contest
Scores
- Ippon (full point)
- Waza-ari (almost ippon, half point)
- Yuko (almost waza-ari)
- Koka (almost yuko)
Penalties
- Hansoku-make (very serious violation, disqualification)
- Shido (minor violation, koka to the opponent the first time, then increasing score each time)
Objective
In Judo competition the objective is to score an ippon (one full
point). Once such a score is obtained the competition ends. An ippon
can be scored by one of the following methods:
- Executing a skillful throwing technique which results in one
contestant being thrown largely on the back with considerable force or
speed.
- Maintaining a pin for 25 seconds.
- One contestant cannot continue and gives up.
- One contestant is disqualified for violating the rules (hansoku-make).
- Applying an effective armbar or an effective stranglehold (this
does not usually apply for children).
- Earning two waza-ari (half point). A waza-ari can
be earned by: 1) a throwing technique that is not quite an ippon
(for example the opponent lands only partly on the back, or with less
force than required for ippon); 2) holding one contestant in a
pin for 20 seconds; or 3) when the opponent violates the rules (shido)
three times.
If the time runs out with neither contestant scoring an ippon, then the
referee will award the win to the contestant who has the next highest
score. For example, a contestant with one yuko would win against
an opponent who scored 4 kokas.
Scoreboards
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BLUE
|
WHITE
|
|
Waza Ari
|
Yuko
|
Koka
|
Waza Ari
|
Yuko
|
Koka
|
|
0
|
3
|
1
|
1
|
0
|
0
|
There should be one or two scoreboards to show the state of play. Because in Judo it is always the highest quality score that wins, the score-board is laid out left to right to show the scores like a number.
Looked at in this way, the score is 100 to 31: white's single waza-ari beats the lesser quality of blue's 3
yuko's and 1 koka. The Ippon score is not shown on the scoreboard because there can only be 1 Ippon and scoring it ends the match.
Basic Judo Referee Signals (more)
Ippon (full point): Opponent is thrown on the back with force, or held under control on the mat for 25 seconds.
Waza-ari (near ippon): Throw is not completely successful, or opponent is held under control for at least 20 seconds.
Yuko (almost waza-ari): Throw is partially successful, or opponent is held under control for 15 to 20 seconds.
Koka (almost yuko): Opponent is thrown with some force but not on the back, or opponent is held under control for at least 10 seconds.
Osaekomi (mat hold begins): Opponent is held under control
on his or her back and the time starts.
Matte (stop): Match is stopped temporarily and the time clock
pauses.
"The main object of Judo lies in this point. It
seeks to augment human strength, morality and intellect by human means
and efforts. It tends to train young people in the habits and condition
conducive to the accomplishment of great undertakings." --T. Shidachi,
April 29, 1892
This page is copyright © 1995/2005 by Neil Ohlenkamp,
Encino Judo Club, USA. All rights reserved. Last modified
September 9, 2005.
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